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Voice acting in a jam submission? Good-quality voice acting? I’m impressed! Not to mention the great graphics and the fun gameplay. Even the story is good, although I note that Wizard Gordon—I mean, Nodrog—gives a slightly different version to what you wrote, never mentioning the “risk releasing the Lich for a shot at destroying him”. But maybe that’s intentional?

A few oddities—I’m positive an arrow hit me before I opened the door between me and the archer. I died a couple of times in the Colosseum, seemingly just from kicking the enemy; I finally realised that I got hurt if I got close before kicking him, but there didn’t seem to be anything (like an attack animation from him) to explain why I was getting hurt. And the final boss seems to freeze up permanently if he gets stunned.

Wow, thanks for the extensive review. The arrows and final boss I was aware of, but I'll have to look into the colosseum issue. 

If you're curious, I spawn the arrows outside the skeleton's hit box, so if they're up against a door the arrow will spawn on the other side. I meant to fix this by having the skeletons only enter their "attack" state when they have line of sight to the player but I ran out of time.

 As to the boss... something is wrong with his state machine but I'm not quite sure what yet. 

Thanks again! I really appreciate the feedback. 

Oh and I definitely didn't notice the voiceover differing from the text by that much, so thanks for pointing that out!

I meant that the in-game dialogue (spoken and written) differs from what’s posted here on the “rate this game” page. Here, it says that the people know they’re risking releasing the Lich. In the game, Nodrog doesn’t mention that, just asking the Paladin to go fight the Lich.

It’s only at the final fight that it’s implied (even then I don’t think it’s said outright!) that the Lich is going to be freed if you don’t defeat him. I did wonder whether it might have been intentional, and Nodrog was being an unreliable narrator in leaving that out.

Ahhh, I see what you mean. Yeah, I updated the text a little after to try to make the theme adherence more obvious. It was too late to update the game sadly.

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Oh, and lest you think I’m just here to complain, here’s how much I like the game: I mapped out the maze in the Graveyard. (I thought of mapping the whole game, but this was the bit where I really needed it!) Here’s the map.

Holy geez this is awesome! Did you notice that the bricks show you the right path? Maze would have been a lot easier if it didn't loop I think. 

I didn’t notice it while playing, but I started wondering if that was meant to be the case while I drew it up!

Also, I didn’t actually get lost (much) in the maze, but I’m a bit of a completionist (…just a little bit…), and it was bugging me thinking that I might not have explored the whole thing.

If there had been more time it would have been fun to add some secrets to the maze. A programmer room or something.