So the races.gd file seemed to be fine, or at least each of the races had the text you asked me to look at. The constructor.gd file however didn't have the script lines anywhere in the file that I could see and Ctrl+f didn't show ralph in it at all:
if i in ['marketup', 'marketdown']: #ralph5
continue #ralph5
So I went ahead and ahead and applied the latest patch per the instructions. That seemed to have fixed the major issues as I am able to use the slave guild without the prior errors and while there are no slave to buy the first day, they generate for the second day and forward. Thank you for that!
I do still get the following script errors when I first load up the mansion. Oddly I am still unable to choose a head girl, unless the mods changed it so that some sequence of events must be played before you can chose one?
**SCRIPT ERROR**: Invalid operands 'float' and 'String' in operator '=='.
At: res://files/scripts/outside.gd:599:newslaveinguild() - Invalid operands 'float' and 'String' in operator '=='.
**SCRIPT ERROR**: Invalid operands 'float' and 'String' in operator '=='.
At: res://files/scripts/outside.gd:599:newslaveinguild() - Invalid operands 'float' and 'String' in operator '=='.
**SCRIPT ERROR**: Invalid operands 'float' and 'String' in operator '=='.
At: res://files/scripts/outside.gd:599:newslaveinguild() - Invalid operands 'float' and 'String' in operator '=='.
**SCRIPT ERROR**: Invalid operands 'float' and 'String' in operator '=='.
At: res://files/scripts/outside.gd:599:newslaveinguild() - Invalid operands 'float' and 'String' in operator '=='.