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I am glad to finally be getting around to commenting about this game! I have multiple inputs and questions (Hopefully EPICPIKAGUY responds to Them). 1: Speedrunning this game is great, the game is built perfectly like it is meant for speedrunning. 2: The Average Session is a bit high, I don't think there are many that took over 30 minutes to beat the game to be honest. 3: This is for the Dev, Question: Is Not Talking to Doggo Right After Tauriel Leaves the Classroom and Going Straight for the Door a Glitch? It seems weird that Doggo responds with content relative to when you talk to him so I would assume it is a glitch. It is very nice to Speedrun with it so if it is a Glitch I hope you keep it there for the OG Speedrunners. 4: The Game is Great period. I wish there was an even harder mode though than Handcuffs. 5: Why is the highest Grade you can get when doing a No hit run on the Principal fight a C? That is all thanks for reading!

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1: Speedrunning this game is great, the game is built perfectly like it is meant for speedrunning.

When making this game, I did consider the speedrunning aspect of it. I wouldn't say I exclusively made it for speedrunners, but I think many of the design decisions I made to benefit casual players also benefited speedruns. For example, I first made tests only end after the timer ran out, but that made it boring for high level players, as they gained enough points early on and had to wait for the test to end. Then I made tests end once you gained maximum points, which made the game much more fun, and more interesting for speedrunners.

2: The Average Session is a bit high, I don't think there are many that took over 30 minutes to beat the game to be honest.

How long it takes a player to beat this game depends on many factors, but I think the average playtime for most first time players is a little under an hour. I've watched several let's plays of the game, and most of them tend to be around that time. I could be wrong, though; I don't have super detailed analytics to back this up. I do agree that the time is a bit high; maybe I can change that.

3: This is for the Dev, Question: Is Not Talking to Doggo Right After Tauriel Leaves the Classroom and Going Straight for the Door a Glitch? It seems weird that Doggo responds with content relative to when you talk to him so I would assume it is a glitch. It is very nice to Speedrun with it so if it is a Glitch I hope you keep it there for the OG Speedrunners. 

The dialog is intentional! Going straight to the door is good for speedrunners, of course, but I also think it's useful for casual players who want to get through that part of the game faster.

4: The Game is Great period. I wish there was an even harder mode though than Handcuffs.

Thanks! If I ever make a remake/sequel, I'll think about making the handcuffs harder, or just having harder tests.

5: Why is the highest Grade you can get when doing a No hit run on the Principal fight a C?

It's meant to be a cruel joke; no matter how hard you try, the highest grade you can earn is a C! Several people were confused by the joke, though; maybe something like "S-" would have made a little more sense?

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Ok, thanks for responding so quickly! Question 5 was asked because one of the Speedrun Categories is getting S-Rank on every test (Even the very hard and annoying encrypted symbols one) and you also have to get a no hit run on the Principal which slightly triggers my OCD when I get a C on my S-Rank run but it is fine and a cool Easter Egg!

Edit: S- would have also given the point and would also be cool!