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I think the game would be more fun if the enemies were scripted. Using a multiplayer idea for a gamejam is quite daring, but I think the concept is quite good!

Thank you!  Yeah, we would have loved to have more direct interaction between what both players see, but we kept our focus on a static map so that people could play together without the need for network communication to keep everything in sync.  We regularly had conversations like "what if the enemies patrolled an area?" only to remember, "oh yeah, no network communication." :D

I see, makes sense.