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(+1)

Ok, first off, the good things: The artwork is really good for 48 hours, the effects are really cool, and the little magnifying glass cursor makes it not too much of a hassle to find which things he can hide behind. The slide movement was weird at first, but ended up being really fun!

Now for the criticism:

The gameplay is repetitive and gets tiring fast. Would have been nice to have different levels with varying amounts of difficulty or more mechanics.

Despite the art being really good, there could have still been a little animation to make it feel more alive.

I know you said that "There are actually hints! Admittedly you have to look closely. "Winter" can only hide in some of the places (e.g. not behind a wooden log or a dead tree). If you are standing next to a potential hideout, you can in fact see a slightly different image (of the tree or stone ...) if he is hiding in there!", but the hints could have still been a little bigger. even if you look closely, its still mostly just guessing.

Verdict: The game feels really polished, with visual effects, fun and clean sliding movement, great artwork, cues that make the game less confusing, and fun textboxes. At the same time, the core gameplay loop isn't very fun, and could have spent more time in the prototyping oven. This is an AMAZING game, for being made in 48 hours and by a beginner, so im gonna give it an Overall Score of 4.

Thanks for the elaborate feedback and also that you appreciate the (art)woork :)
The gameplay becoming dull after a short period of playtime is definitely a valid point. What I would have liked to implement is some kind of challenge to catch him within a certain time or with a limitted number of investigating hideouts. Also the idea of having decaying footprints to follow seemed cool in my head, but I managed only to realize a trimmed version of that. For the above issues as well as the idea of having another level I just could not manage to do more in that time.
As for the animations. That's actually interesting, because I made them way more apparent at first! But I decided it would make it too easy and thus changed the hints to be as subtle as they are now. Probably it was just my point of view and the fact that I knew what to look for.