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(+1)

An older version of my game has been stolen by some of the same culprits you list. But then I discovered sitelocking and it's been fine since then.

To my understanding, you just have to check what domain your game is hosted on. I don't know what framework you're using, but in Game Maker Studio 2, what I do is first grab the domain using

domain = url_get_domain();
    
if ( domain == "v6p9d9t4.ssl.hwcdn.net" || domain == "uploads.ungrounded.net" || domain == "b-cdn.gamejolt.net" ) {
    legit = true;
}

Then I ask the game to run if "legit == true", otherwise, display a UI that shows my game's logo, URL and an explanation that you can play it on itch.io. "v6p9d9t4.ssl.hwcdn.net" is the domain to check for for itch.io.

Hope that helps.

(+1)

Thanks! I'm using godot and I'll try to implement something similar to this!