I just finished Singularity and adored it! One question, one bit of feedback: Is there a way to rescue the rats who are trapped? It seemed like there were hints in the dialogue about that but I couldn't figure anything out. My only other frustration was that you automatically release your host human when using the error buffer! I get that you don't want players to be able to abuse the feature, but it sometimes left me in situations where i accidentally turned a conduit the wrong way, and the typo cost me a huge amount of work to rebuild my connection to the host's starting chamber. Is there a happy medium to be found? For instance, undoing moves doesn't release the host as long as those moves are in the chamber the host currently occupies? Just a thought. Thanks for your great work!
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Hey, thanks so much for the kind words! And your thoughtful feedback. Doing my best to respond below:
1) Rescuing/interacting with the rats is, for the moment, only a narrative device. Our goal is to explore this dynamic a little more fulsomely later on, and we wanted to hint at those possibilities here, but you didn't miss anything mechanical!
2) Your frustrations w the error buffer are v well-stated. As you pointed out, if we allowed people to retain full control of hosts after undoing a move (or ten), it would fundamentally "break" many of the puzzles in a way that would also bypass other critical narrative/instructional/mechanical beats. That said, your suggestion of making an exception for moves within the same room might actually be totally viable! We'll have to take a closer look at what's possible, but it's super helpful to know this was a pain point. Thanks for thinking through this in any case!
Really appreciate your taking the time to write! And so glad you enjoyed the game overall!
bryan / [bucket drum games]