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(+1)

Hey, thanks so much for the kind words! And your thoughtful feedback. Doing my best to respond below:

1) Rescuing/interacting with the rats is, for the moment, only a narrative device. Our goal is to explore this dynamic a little more fulsomely later on, and we wanted to hint at those possibilities here, but you didn't miss anything mechanical!

2) Your frustrations w the error buffer are v well-stated. As you pointed out, if we allowed people to retain full control of hosts after undoing a move (or ten), it would fundamentally "break" many of the puzzles in a way that would also bypass other critical narrative/instructional/mechanical beats. That said, your suggestion of making an exception for moves within the same room might actually be totally viable! We'll have to take a closer look at what's possible, but it's super helpful to know this was a pain point. Thanks for thinking through this in any case!

Really appreciate your taking the time to write! And so glad you enjoyed the game overall!

bryan / [bucket drum games]

Sick! Looking forward to the full release!