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Interesting submission! I’d say the movement needs a little less inertia (e.g. the player should stop moving when I stop pressing the W button, but it still moves forward a bit). Some doors are a little weird - wasn’t sure whether it’s a bug or I just didn’t understand the game, so I’ll attach the screenshots, just in case :)

Good job!

(+1)

It was my intention to cause rooms to merge into each other to create some kind of an uncanny and surreal effect, so I'd call it more of a design negligence of mine, because actually it doesn't look very good when it happens right after a door. Thank you for pointing that out :)