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Thanks, im happy you like it!

Maybe classes to pick from, items to collect, for example an item giving you the ability to activate your first card by pressing Q or adding a tiny dash to your spacebar, there are tons of possibilities! More cards and enemies for sure. Rare cards should also be a thing.

I could go on like this but i guess i should keep things small for the beginning :) do you have any suggestions?

Deleted 3 years ago

yeah i think the card mechanic is important to keep since its all the game is about but giving the player the opportunity to get items allowing him to use shortcuts might be interesting. And i think a mechanic to discard cards might take away some strategy from the deckbuilding part. getting to many expansive cards will make your deck clunky so you have to watch out to prevent that.

Im not a programmer so i used scratch which can be better as most people expect but its nothing you would create a whole payed game in.

Arts are all by me made within the 72 hours so being able to focus on the art part might bring some even better results :)