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Wait, so there's no jump right? Haha, I am pretty sure that was the point of the game? But it was a little confusing at first.

I think that the controls could be improved a little by simply separating the action and the movement so that you can use two hands to play, it was hard to coordinate jumping and turning, etc while playing with only one hand. But I like the idea of using your attack to perform the different abilities!

I also really liked the map and game progress screens - that was a nice touch!

Yeah, I had the idea of a game where you can climb but not jump for a while and decided to finally try it out.

If I had more time, I'd give the player an option to remap controls. But I spent the last 18 hours of the game jam frantically wrapping everything up to make it feel like a playable metroidvania.

Which is also the reason why the progress screen was there - unlike boss battles, it was a measure of progress I was able to implement in the last 2 hours.

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Yeah, I hear ya about the time - I know everyone probably had to throw ideas to the cutting room floor so we could just finish something! Great job though, the execution seems promising for sure!