Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I almost didn't try to enter the door at the beginning of the level - but I'm glad I did. The extra room was nice, and it only made me curious to see more!

A good start, the basics (controls) feel pretty good and responsive, which is great. I agree with what Raptor9999 said - the players movement speed felt off to me. A little more speed would be good.

Thanks for the input! I actually started out with the player faster but reduced the speed. For some reason it feels like it's too fast to me, but in general I think moving fast feels better, so I'll take your advice. I'm planning on revising it with improvements, so hopefully you'll enjoy it more in the future. It obviously needs a lot more content too, in order to feel like a real game. That first room was basically a prototype I made before the room you start in. It's like a "playground" I made to see if the physics felt good & to check what height/distance the player can jump to, etc. I'm glad I left in a door for it!

(+1)

As for the speed - keep in mind it's subjective. So, you may have tuned it to feel "spot on" for what you envision as your target gameplay experience. So... if the gameplay further justifies those decisions, maybe they are good to leave alone.

In other words, take the feedback with a grain of salt :) I hope you continue to work on it!