Hi Reabs, thanks for playing and for the feedback! I agree, when I was initially designing it, I was trying to have the player mop tiles twice when mopping to create a more gradual feel, and wanted to incorporate a complex push puzzle for the cannonballs. However, for some reason I wasn't able to get the programming to work, so I had to simplify the gameplay. If I remake it, will definitely try to add these in. Thanks again!