The game mechanic was interesting. I got stuck several times and had to restart and did figure out how to climb more than one block, but couldn't turn fast enough and strike when a block is above my head. I wanted to explore more, so I kept trying different things.
It would be interesting to see if you could incorporate the hit-to-climb mechanic into a method to take out enemies, like maybe you have to hit a wall so you can jump on their heads.
Nice work on a unique concept.
Viewing post in Skull Cave Adventure jam comments
Thanks for the feedback. If I had time to implement any enemies, I would certainly try to find a way to incorporate the climbing mechanic into combat.
The places where you can't climb because of a block above your head were meant to be overcome with the boots upgrade, but it ended up not working quite as intended, so due to time constraints I decided to leave it as it is. It's still possible to get past obstacles with it, but much more difficult than I wanted it to be.