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I liked the look and feel of the game.  Right from the beginning, I went left and realized if I jumped really quickly, I could climb the wall and ran off the map into oblivion.  I don't think I was supposed to do that. lol.

When coming into contact with the tent, I was confused by the "Interact" but it didn't seemed to do anything, until I died and then I realized it was a save-point.

I never could beat the Axe-men.  They seemed a little too powerful.  In the beginning, I started using the arrow keys to move, which made it difficult to use the attacks and dodge until I realized you had intended to use WASD.  When I switched, I still couldn't beat them.  Lol.

I also had trouble interacting with what looked like elevators.  I couldn't get them to move.

I liked the different types of attacks you could do with your sword.  Adds a little variety to the combat.

It seems like a good start to an interesting retro-horror-type game!  Nice job, and keep up the good work.

Thank you very much for your feedback. Yes there are many things that aren't supposed to be the way they got in the end. I ran out of time because I started 1 or 2 weeks late and I put a bit to much time into animations.

Yeah I didn't have anymore time to actually say what those different "interacting spots" do or which requirements have to be met to get them work. For example you need to find a can of fuel and than fill up a generator. After you  have done that the elevators will work. Next time I will at first make sure that the game and all its mechanics can be understand before diving further into other stuff.