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Wow, that flew under the radar completely. Even if it wasn't an online multiplayer game, it would still be a solid entry above a lot of the others. The sheer amount of different AIs and character abilities alone make for huge amounts of coding and debugging to do, let alone net coding. And then, there are the animations, SFX, VFX, music and textures, which are other huge amounts of work on their own. Doing all of that in a month is a moonshot plan to me. Good job! Now, to point out negatives in the game, they are mostly about nitpicks, like how some enemies can kite you from behind the fire barrier and the lack of a tutorial and feedback. All of which are usually achieved by having more time to polish, but I just can't really put any weight on those given everything else the game already has. Solid entry, no doubt. Great job!