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Funnily enough the end result faux gravity wasn't as impressive as what we originally had, but that combined with the solar system and main gameplay (gunplay and enemies) made for some interesting "features".


Ideally me and Tim would like to go back and finish this game how we initially thought it would be complete, and maybe a little extra. With this post-jam patch, I personally hope to allow the player to move freely between planets, either launching from pads or in a spaceship. Moving multi-body faux gravity should be far more impressive then seperate instances of singular-body faux gravity, just stay tuned ;)