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Happy halfway mark, #NewJamCity crew! Hopefully everyone is still feeling jazzed about their projects and is gearing up for the homestretch. 

I've actually struggled a bit myself, trying to figure out what all I can put into my game's first iteration without cutting too much content or sacrificing quality. In fact, a lot of this past week has been spent whittling down my bigger ideas into their bare essentials. I'd planned a few major gameplay states for the player to have available, but that will likely be cut to just one for now. The amount of animating each state would require takes far too much time, and I'd rather spend that time making one simple, finished game work and look as best as possible.

As of now, I've got the basic combat trees in place, the enemy AI nearly finished, and the camera movement and particle effects implemented. My goals for the next week are to get the leveling system up and running and to start work on the audio. Hopefully by next Sunday I'll have some solid video to share of all that. 

Best of luck, everyone!