I debated over and over about which title to choose for this jam. And though I was tickled by There Are Other Shotguns and intrigued by what a game called Thirst of the Wild could be, it was A Lil' Murder Never Hurt Nobody that got the idea bucket overflowing. Maybe I'm playing it safe with a theme that could loosely describe countless games, but I mostly wanted to use this jam as an opportunity to explore my own version of a brawler/hack'n'slash/fighting-type game. I think I've got some core mechanic ideas that will keep things interesting.
Try as I might, I'm no artist. My partner, who I'm working on a separate project with, is the talented one in that regard. So it's likely I'll end up having to use some pre-made assets for this, unless I get the framework finished early enough to sink a sizable amount of time into fiddling with art and animations. Anyway, I did some very simple pixel work to get started on prototyping. I'm actually hoping the game won't look like this at all by the end of the month, but I like the idea of sharing the development process.
Next up is coding the player movement and combat. Once I get something working and shareable there, I'll drop in another update.