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(+1)

Of course! Still very much a work in progress, but the automated version of this utilizes the same system. Ideally, though I’d like to start upgrading it with some grammar (a method of PCG) to make the room structures themselves feel a bit more alive. All of that after adding in a handful of room structure templates that and furnishing generation to the rooms as well to make them a bit more lively of course.

All of that is down the pipelines though, as it stands right now, here is the system as it exists now: