The game feels great and looks really nice! Enemies are... surprisingly resilient, and they seem to have more than 10 HP... which means it's more health-effective to use a bomb and deal high damage to multiple targets, rather than 1 damage on one target. There's also no real incentive for keeping your combo high; I always ended up cashing in my combos immediately for health. Nonetheless, the game has promise, seeing how well polished the art is!
Viewing post in Ammo Equals Health jam comments
Higher combos mean higher fire rate but I know what you're saying. It really doesn't make a lot of difference. The system isn't really balanced. Should've increased damage at higher combos. I'll improve on the game later and see if I can manage to balance some things out.
Just to put it out there, the player sprites and arena tiles are by Kenney (link in the description). Did the art for everything else (bullets, blood, bomb, explosion, etc.) myself.
Thanks for playing!