Yessss, someone who made the game about two shirt buttons! Too bad about the camera issues, but I still managed to complete it regardless!
JunoStriker
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Going to be honest, not quite sure how to play this game. I don't know why I seem to sometimes be launched high into the air, for instance. Although, I respect that everything requires only two button presses, even the UI! Gets a bit annoying when I accidentally hit retry level instead of next level, though XD
Noooo, I was one minute late from being able to rate your game! The game itself was pretty cool visually, and the energy system was certainly interesting! That extra layer makes that game a bit more challenging. The combat's pretty tough, too, as you have to move close to the enemy to use your sword, and you can't attack when you're actually inside them... All in all, an interesting experience~
An interesting entry~ While the mechanic itself was quite novel, the level design created a sort of... tug of war. It's definitely fun to jump on enemies and dash, but at the same time, the levels were designed in such a way to discourage you from doing so. Kinda like the water levels in Sonic. Still, it's a neat idea with promise!
Yeaaaa, balloon buddies! Seems that we think alike! While your game is pretty similar to mine, I do like the differences in mechanics that you have! It's both easier and trickier at the same to move around by aiming with the mouse, as it becomes impossible to stop your momentum when you have to click outside of the screen. I like how even when you have no balloons, you can still keep yourself in the game for a bit longer... plus the limited range of your gun forces you to move in close to enemies to kill them in hopes of getting extra balloons! All in all, a fun game, well done~
Yeah, I did! There were a few times where I got myself stuck and had to replay the level from the start, so that was a tad frustrating. Especially the parts where you pick up a key, only to find out that you SHOULDN'T have, as the next area forces you to lose it! Besides the few hiccups, most of the levels were pretty well-designed, teaching the player what happens without needing text, like when you pick up the last heart. I really respected that!
That was... surprisingly addictive! That gameplay loop kept me hooked for far longer than I'd like to admit! I like how we can decide how fast or slow to farm by choosing to sell or harvest the goods, leading to this balancing act of having enough plants growing, but not too many at once... At one point, the calm music certainly didn't fit the frantic clicking I was doing! You have a gem on your hands, even though it doesn't quite fit the theme! Good job!
Ooo, a really pretty-looking game! I really dig the pixel art and animations! It takes a while to get used to the jumping mechanic, and I barely noticed that my health was tied to the dashing... but otherwise this game has potential! Quite satisfying to jump from surface to surface and hit monsters!
This game is surprisingly big for the time that was given to make it! Rather expansive, makes me wanna explore the whole thing... The mechanics need to be explained a lot better, though; I found myself lost and having to figure things out on my own or check the jam page. Other than that, a nice entry! It looks so good!
Aah, the juice flows freely in this one~ It took a while to get the grasp of the mechanics, but soon I figured out it was just circling around the enemies, building meter, then spending it all and killing everyone, and then spending 3 bars again! Doesn't mean that it was easy, though... The game feels great, plays well, good job!
Pretty sweet entry! Sure, it's the usual slider puzzle game, but you seem to be able to keep things fresh with different block types that form rather interesting puzzles! I especially like the warning mechanic that lets you know going in that direction means death, since there are off-screen hazards in your levels sometimes. Well-designed, good job!
Thank you for the feedback! The physics are a tad buggy, as it was the programmer's first time dealing with the system, so it's not perfect, unfortunately. There's a warning when meteors are about to fall, and you SHOULD, in theory, have enough time to angle your balloon and boost aside... If possible, we'll tweak the numbers and do more playtesting!
A really neat concept! Besides the fact that the lighting sometimes makes it hard to see where you're shooting or jumping, the core gameplay is pretty fun~ I like how you just let the player continue where he left off even after he died; no need to redo all the platforms you've already made! Really smart!