The crashes happened in my first tries while using the instruction graph, I was connecting nodes all over the place and probably did something wrong. I’m trying to reproduce it again but I cannot, maybe because I’m a bit more careful making the connections now.
I don’t have a graph saved from those crashes but I do have a log that says the following:
**ERROR**: Condition "!node" is true. Returned: __null
At: scene/main/node.cpp:1381:get_node() - Condition "!node" is true. Returned: __null
num opponents: 10
**ERROR**: Condition "!node" is true. Returned: __null
At: scene/main/node.cpp:1381:get_node() - Condition "!node" is true. Returned: __null
I hope it helps!
Again, really well done! the game is awesome!