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(+1)

The crashes happened in my first tries while using the instruction graph, I was connecting nodes all over the place and probably did something wrong. I’m trying to reproduce it again but I cannot, maybe because I’m a bit more careful making the connections now.

I don’t have a graph saved from those crashes but I do have a log that says the following:

**ERROR**: Condition "!node" is true. Returned: __null
   At: scene/main/node.cpp:1381:get_node() - Condition "!node" is true. Returned: __null
num opponents: 10
**ERROR**: Condition "!node" is true. Returned: __null
   At: scene/main/node.cpp:1381:get_node() - Condition "!node" is true. Returned: __null

I hope it helps!

Again, really well done! the game is awesome!

(+1)

Thanks! I will look into it, but I must admit my precautions against ill-connected graphs are paper thin, its an issue I'd have loved to have addressed with a bit more development time!