Hi,
I had a brief look at there are a couple of things that I noticed. First is that the font looks like of non-crisp. I think it's because you are using a bitmap font that requires integer scaling. A quick hack with the CSS revealed that the font requires fonts sizes in multiples of 16 pixels. To configure this in your game, go to the assets / fonts section of your source code, and inside your font section, make sure the following parameters are set ....
userfont_something: base_ttf "......." vert_pixels = "16" horz_pixels = "8" snap_vert = "true";
This will force your font to display only in cleanly scalable increments.
The other issue is that your game doesn't have the correct settings set on itch.
Please pay attention to 9E, 9F, and 9G, in the following guide:
Adventuron - Uploading To itch.io
Oh, one more thing, you can make the directions clickable in your main text like this:
<north<3>>[n]
Really love seeing this look and feel, and really really love the Wodehouse vernacular. No way in the world I would switch that off - but it's really going above and beyond to have parameterised it. It's rather spiffing in fact.
Chris