Hey Delthor! Thanks for your feedback, much appreciated.
I always have problems with scaling. I have my Canvas set to Scale with Screen Size, it's 720x1560 but I set the scale on WebGL to 360x780 half of the original to fit on a laptop screen? Any recommendations?
I notice if I disable the timer for adding ingredients, the player can just spam infinite ingredients, I think that would break the game. I could try making the animation faster.