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(+4)

I'll also chime in and say the controls could be improved. Definitely need some more refined and snappy movement for this kind of game. The level generation could use some work too. I generated a few maps where there was big rat on a platform and no way to get around it.

I do like the concept behind this and it's fun to see what kind of character you'll hatch next. It's a pretty cool idea for a roguelike.