Thanks! I'm glad folks ended up enjoying the writing.
KillerEmcee
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This was pretty fun to play through. I liked how wonky the egg felt as it rolled around. My critique would be that this game could use some camera controls. It was hard to lineup my jumps when the camera was facing the opposite direction. Also, sometimes I would just have too much momentum and end up rolling off the tables. But maybe I just need to spend more time learning how to be an egg. Anyway, good game!
I'll also chime in and say the controls could be improved. Definitely need some more refined and snappy movement for this kind of game. The level generation could use some work too. I generated a few maps where there was big rat on a platform and no way to get around it.
I do like the concept behind this and it's fun to see what kind of character you'll hatch next. It's a pretty cool idea for a roguelike.
Took me a bit to understand what I was supposed to be doing and I was pretty bad at doing it. That being said, I really like the concept and a good first attempt at making a rhythm game.
I would suggest maybe a metronome or something like in other rhythm games so you have more of a visual of when to time the beats. I had some difficulty with timing despite the cues from the chicken and the basket. But I could also just be bad at these kinds of games!
Also that logo is pretty dang cool!
Once I understood the idea, this was a pretty fun game. I really liked the concept of it. But will have to agree with other commenters in that the constant clicking ruined the fun for me. Maybe holding down the mouse button while it's over the wedding bell or heart to fill them up would help with this? That being said, I still really enjoyed this and thought it was a pretty cool concept!