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Well done! That's a pretty interesting and challenging metroidvania!

The controls are (as expected) part of the challenge, though I've only tried keyboard and mouse so far. I might give it a shot with a gamepad to see if I can have a better control (I found doing multiple suck in-shoot cycles with jellies to jump over a big gap quite challenging with the mouse, especially since the shoot angle moves at 45° and this can change while I'm jumping if I don't move my mouse properly).

Kudos on all the artistic aspects, it's a pretty good job for a solo game! And it's nice to see everything is properly licensed :)

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Hey, thanks for playing! Yeah, shooting and sucking more jellyfishes is a lot easier with the controller. Locking the angles was a bit like an inheritance from the first control scheme, in which you shot with the arrows in the same manner of The Binding of Isaac. But controlling the character was so awkward that I changed to mouse and decided to keep the locked angles to make it easier to shoot down. I realize now I could have kept the recoil launches locked, but not the aiming themselves. I also think the wall jump mechanic is way harder than I thought during development. That's the thing about game jams, you have the ideas, prototype them, people play them and find the problems for you. Thanks for checking out my game!