Hey, thanks for playing! Yeah, shooting and sucking more jellyfishes is a lot easier with the controller. Locking the angles was a bit like an inheritance from the first control scheme, in which you shot with the arrows in the same manner of The Binding of Isaac. But controlling the character was so awkward that I changed to mouse and decided to keep the locked angles to make it easier to shoot down. I realize now I could have kept the recoil launches locked, but not the aiming themselves. I also think the wall jump mechanic is way harder than I thought during development. That's the thing about game jams, you have the ideas, prototype them, people play them and find the problems for you. Thanks for checking out my game!