Fun game!
I think the status mechanics could be expanded somehow for a commercial game.
Ha ha ha, I had a whole bunch of ones ready to go, but no time to implement. Hunger, thirst, curses... If I keep working on it I will be working that stuff in. I also feel like, while the basic gameplay is in place, it needs to feel more fluid. it's very stilted because of the turn based play. I don't know - I'm sure there's a solution, I just have to find it.
Thanks for playing