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(+1)

Oh sorry one another tiny thing,  the scale of the game seems not settled correctly, it does not scale but stay the same size in web, especially when I full screen it.

(+1)

yea, we disabled stretching so we didn't have to mess too much with ensuring the dual viewports displayed properly when stretched.  Just didn't have time to do the legwork and didn't want to spend any time trying to fix any bugs related to it. But I agree that it looks kind of odd, which wasn't ideal.