Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

yea, we disabled stretching so we didn't have to mess too much with ensuring the dual viewports displayed properly when stretched.  Just didn't have time to do the legwork and didn't want to spend any time trying to fix any bugs related to it. But I agree that it looks kind of odd, which wasn't ideal.