Thanks for the feedback. Points taken.
I understand the physics consistency issue, since eggs don't slides on the floor but hop getting back to the exact same position difficult, but there is a level of tolerance to overcome the difficulty. You can jump and land even you miss the edge boundary. Hopefully I will be able to make the movement more precised in the future.
You cannot move during a jump is all intentional, the puzzle is build on the principle projectile motion a.k.a Eggs don't fly, and each eggs has their signature trajectory. Adding a ghosting effect or trailing particles might give enough visual cue.
I agree that Bouncy's wall-bouncing (not wall-jumping) capability is under used, in fact Hardy's special power has not been introduced in the game. All the 3 eggs with their different abilities, pauses their unique disadvantage, one can spot bouncy easily. In fact bouncy has the best jump trajectory for the obstacles I think this can be improved with better visual effects.
Also need to improve the tutorial tips to make it less confusing.
Viewing post in Good Eggs Stay Together jam comments
Yes, I played through again and beat it this time with a lot more ease than the first one, and I felt like I was being a little too harsh.
I want to say, that I think your art looks very good, and I like the palette that was chosen.
Looking back, and knowing what was and what isn't intentional, I think the main problem is a lack of feedback and tutorials. I think there needs to be a couple more tutorial levels at the beginning that demonstrate and reinforce that jumping is more akin to a projectile rather than flying.
I think the idea of each egg having its own trajectory and unique advantages and disadvantages is a really cool one, but I wasn't aware that they had different trajectories and so it just felt like the game was being buggy to me.