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Hey! Seems that I might found a bug in the engine itself since Windows builds are the only ones that seem to be affected by this. Anyway, since I couldn't track down the issue I implemented a mechanism that simply will skip the missions in a few frames. That should at least give the possibility to finish the game. Version 121 is the one with the fix.

Hey hey! Sorry I didn’t mean to imply it was a bad experience, I think it’s incredible what you’ve put together! And thank you kindly for accommodating me! You’re awesome :)