Hey! Seems that I might found a bug in the engine itself since Windows builds are the only ones that seem to be affected by this. Anyway, since I couldn't track down the issue I implemented a mechanism that simply will skip the missions in a few frames. That should at least give the possibility to finish the game. Version 121 is the one with the fix.
Miegamicis
Creator of
Recent community posts
Done!
You can also check out our entry: https://itch.io/jam/game-off-2017/rate/196467
Dear @buggyit,
We started to make this game on 4th of November and worked really hard on it. It's sad that you think we lied :(
If you want to make sure it's our creation, please check the commit history. (https://github.com/ArnisLielturks/Urho3D/commits/master)
First of official commits related to this contest can be found here: https://github.com/ArnisLielturks/Urho3D/commit/b42c06d4faee31dc718ffa6f0f956c99225515b4
Yes, we did make a new fork to create our game, but we tought that the main idea of this jam was to create open source games. We wanted to save the original reference to the game engine we used - Urho3D.
Sorry for misunderstanding.
To build our game you have to simply follow Urho3D engine build steps.
Windows:
1. Open command line
2. Open Urho3D directory - our https://github.com/ArnisLielturks/Urho3D fork directory
3. run "cmake_vs2015.bat build" command
4. Open Urho3D directory subfolder "build" and open WildDimension.sln in VS2015
5. Go to bin directory and run WildDimension.exe file, make sure that the Data and CoreData directories are beside the WildDimension.exe
Linux:
1. Open command line
2. Open Urho3D directory - our https://github.com/ArnisLielturks/Urho3D fork directory
3. Run "./cmake_generic.sh build"
4. Go to build directory and run "make"
5. Go to bin directory and launch WildDimension binary file, game should start