This is REALLY great! Instantly understandable and fun. The core mechanic and how it slows down while aiming is a very nice touch. Art fits perfectly and can easily be expanded upon. Making a level editor is indeed ambitious and you were able to pull it off! My only suggestion is to make beating a level feel more like "winning". Currently the same stuff and practically the same UI screen appears. I was confused at first and thought I might have died but no, I won. Adding a "Next Level" button and maybe some other effects when you destroy the last enemy will greatly improve the flow of the game. Still, really really really nice jam project!