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Yeah, I didn't really block out the level with a rigid path through the environment. I wanted to give the player a couple options if they found the rocket platforms too tedious or difficult to land on. There are a couple ways to tackle most of the challenges in the game. I was kinda caught between making sure the players explored the concept and making sure they still had fun/I wasn't forcing it on them.

I noticed the health reporting to ridiculous numbers of decimal places, but I didn't really think it was worth the short amount of time it would take to fix for the jam.

Thanks for the feedback, and I'm glad you enjoyed it!