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(7 edits)

Looks like a plan.

So regarding fog of war - i was talking about classic xcom fog, where you don't see unexplored part of map. Take a look at "black shadows" on the right side of the shop ... in Merc Tactics you can see village layout (buildings, structures, ect...) at the beginning of a battle.  So my idea was to add a "map" item into the game - if you find or buy it, then you see village layout in upcoming battle (but not enemies of cause) , if not - you should walk around in the dark to explore the map. Ray tracing is kind of hard thing to do, so ignore if you think it's not a beneficial feature at this moment.

Two other things that i'm not sure about, maybe this is intentional, but i would suggest to fix those:

  • When i rotate map during battle, i think the sound doesn't rotate with map... it shoots in a wrong ear when listening in a headset...
  • During enemy's turn, when 3 teams playing - I think i've seen bullets flying and hitting objects in distant areas away from my team, where they theoretically shouldn't see them. Not sure if it's an issue, please take a look.

And regarding AI strategy discussion - without splitting enemies into smaller specialized groups, I'm getting this deployment at the first move in 4vs9 quick battle:


Yeah, I'm not going to implement hidden scenery. The inside of buildings are hidden by roofs, which become invisible when your soldiers  approach, so that in a way is hidding some of the scene.

> When i rotate map during battle, i think the sound doesn't rotate with map... it shoots in a wrong ear when listening in a headset...

> During enemy's turn, when 3 teams playing - I think i've seen bullets flying and hitting objects in distant areas away from my team, where they theoretically shouldn't see them. Not sure if it's an issue, please take a look.

Yes, I can fix these two issues easily

> And regarding AI strategy discussion - without splitting enemies into smaller specialized groups, I'm getting this deployment at the first move in 4vs9 quick battle:

Yeah, that can happen if you select the "extra enemy" option. The 2nd militia group can enter via the same road as you do, and then they will be just ahead of you. If you are playing a campaign though, it's much less likely to happen.