Looks like a plan.
So regarding fog of war - i was talking about classic xcom fog, where you don't see unexplored part of map. Take a look at "black shadows" on the right side of the shop ... in Merc Tactics you can see village layout (buildings, structures, ect...) at the beginning of a battle. So my idea was to add a "map" item into the game - if you find or buy it, then you see village layout in upcoming battle (but not enemies of cause) , if not - you should walk around in the dark to explore the map. Ray tracing is kind of hard thing to do, so ignore if you think it's not a beneficial feature at this moment.
Two other things that i'm not sure about, maybe this is intentional, but i would suggest to fix those:
- When i rotate map during battle, i think the sound doesn't rotate with map... it shoots in a wrong ear when listening in a headset...
- During enemy's turn, when 3 teams playing - I think i've seen bullets flying and hitting objects in distant areas away from my team, where they theoretically shouldn't see them. Not sure if it's an issue, please take a look.
And regarding AI strategy discussion - without splitting enemies into smaller specialized groups, I'm getting this deployment at the first move in 4vs9 quick battle: