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Difficult. Lots of potential though. And  good music. 

I suggest you slow down the enemy chasers,  display the colour code a bit slowly, and make the dash sound sequence more predictable. Or maybe keep the same colour code for one level, let the player discover it through multiple deaths, and eventually figure it out. Basically, the game needs to be more forgiving ^_^

Thanks! The music composition was an important part of the making process, and I'm happy to know that I'm not the only one happy with the result!