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(+1)

I love:
- This is weird
- This game feels like playing a tale (I don't have the words to express correctly this feeling I think)
- Graphics are pretty

I would have love if:
- Goals were more obvious (2nd screen in front of the windmill / 3rd screen with parachute). I felt like I stumbled upon solutions rather than finding them by logical thinking. This was quite frustrating because I didn't understood what to do and the game advanced anyway.

To precise a bit how it all works, I've just added some details in the description. Notably on the screen with the parachute : no puzzle on this one, but there is a small secret to uncover!

- This game feels like playing a tale

I really like the way you're phrasing this... And indeed I tried to aim for a specific mood by tweaking the presentation, the mechanics and the pace of the game. Happy to hear it succeeded in some way :)

Thanks a lot!