To precise a bit how it all works, I've just added some details in the description. Notably on the screen with the parachute : no puzzle on this one, but there is a small secret to uncover!
- This game feels like playing a tale
I really like the way you're phrasing this... And indeed I tried to aim for a specific mood by tweaking the presentation, the mechanics and the pace of the game. Happy to hear it succeeded in some way :)
Thanks a lot!