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To precise a bit how it all works, I've just added some details in the description. Notably on the screen with the parachute : no puzzle on this one, but there is a small secret to uncover!

- This game feels like playing a tale

I really like the way you're phrasing this... And indeed I tried to aim for a specific mood by tweaking the presentation, the mechanics and the pace of the game. Happy to hear it succeeded in some way :)

Thanks a lot!