I really the like the idea of the size of your field of view acting as a gate to your progress. The dynamic music is awesome too. I got kind of stuck though, I couldn't find the third nugget without falling to my death!
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Thanks. The idea was for the user to find a balance between field of view and health points via the dig / shop mechanics. So you technically don't need all 3 nuggets in order to pass a level. I'm glad you gave it a play and took the time to leave feedback! Keep trying and maybe you'll get a cheesy victory quote if you beet all the levles, I dunno... ;)