Looks great! I thought it was a pretty cool mechanic to have limited sight in this type of game. I didn't know where to go at one point, in a large room I defeated all the enemies I could find but there seemed to be no way of continuing. The swordplay felt a bit awkward too, I couldn't avoid being hit at least once. Either way it was a cool experience. Nice work with the outstanding polishing too!
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Thank you so much for the feedback! Yeah the level design can be a bit confusing, and the lack of a clear "ending" isn't very good either. The biggest room you come to at the end is the end of the level. I wish we would of added a credits for getting there, but we ran out of time. And thank you for the feedback with the combat. Combat and the amount of torches placed in the game seem to be it's two weakest points, which rests on my shoulders, so all feedback is greatly appreciated. Thank you so much and I will learn a ton from this experience in any future projects or developments on this one. Thank you so much for playing our game!