I am very interested! I've been there myself with not having enough time to tackle nasty bugs during a game jam. The amount you were able to get done is extremely impressive! So great work to everyone! Can't wait to see more.
Curtis Turpin
Creator of
Recent community posts
This game looks very cute! And I'm very excited to play through it fully. I had to set it down after the first few attempts though. I wasn't sure how to deal with the initial few enemies. The first one I just held up my shield and walked past, but the second one seemed impossible to get past until it disappeared, although I'm not sure if it was supposed to disappear or not. However, I was finally able to get past the third enemy, but when the charcter sat down to rest, it faded to black, and it never came back. Although I don't think that was the end. The art style and music are phenomenal. The story is compelling and I'm intrigued to see where it goes! The mechanics could use a little clarification and polish. Overall though, it's a great little project! Amazing work!
Thank you for your feedback! The dialogue is meant to emulate small talk with someone you're catching up with. However, there was a lot of dialogue that was cut. Our original idea was to have the conversation shift and change based on how stressed out your character was. However, time got away from us and we had to cut almost all of that out.
This was an absolute chaotic mess of a time. I loved it. The hit boxes feel a little unforgiving, but other than that. You set the tone great. I know this take a lot of time and work, more than the jam allows, but I would love if the music dynamically moved onto the more chaotic parts of the song based on how many cars were "parked / crashed"
As the artists, it's refreshing to get some constructive feedback my side of things! I'll take this into account when updating the game in the future. I'm still fairly new to pixel art and how it translates into the game. Making sure that everything is clear and readable is a good design philosophy for accessibility. Thanks again for the feedback!