I would also be very interested in a pack that added the animations mentioned above, as well as others that would add movements and actions that bring the full set of animations into line with games such as Flashback/Abe's Odyssey and the like.
Hopefully you can find time to release another addon pack in the future, and if you ever require any suggestions for animations to include in such a pack then please let us know as I'm sure I'm not the only one that would be happy to offer suggestions and that would buy the addon pack instantly.
Have a great Xmas and New Year!
Viewing post in Pixel Side-Scroller Character Template comments
Do you have a more comprehensible list of animations you'd like to see?
It's generally much easier for me to evaluate the missing things, if I know exactly what animations people are looking for. Because some of them only make sense in a unique assetpack, others make sense as small add-ons, which I gladly add if I find the time
I just added the skid / turnaround in the base set and smoother run in the add-on set the last weeks and generally most of the time I am just not aware where the problems with missing assets in the assetpacks are. So telling me really helps.
Generally I am always trying to spend time on improving my store outside of my contractwork, so more updates and packs will definitely come. It's just always hard to say which series I focus on if I have time, but right now I am on the tilesets and character =)
Have a great christmas and New Year as well!
Here's a list of the animations I think are needed for a "cinematic" run-and-gun platformer. Strongly inspired by "Blackthorne":
1. Standing still looking right/left; with and without gun
2. While standing - turn from right (through front position) to left and vice versa; with and without gun
3. While standing - turn to back (for switch operations, talk to people, etc.); without gun
4. While standing - just one step forward; with and without gun
5. Walk forward; with and without gun
6. Run forward; without gun
7. While running - hit the wall and stop abrupt
7a. While running - turn around and continue run
7b. While running - transition from run to full stop
8. While standing - jump forward; without gun
9. While running jump forward and continue run
10. While jumping - hit the wall and fall on ground
11. While standing - jump up (to the ledge); without gun
12. Hanging on a ledge
13. Climbing up a ledge
14. Climbing down from a ledge
15. Jumping off the ledge when it is not so high (Without turning around - bend down, lean on hand, jump off. Something like that); without gun
16. While standing/walking/running - climb over an (not so high) obstacle (or ledge); without gun
17. While standing - enter ladder (for ladder up and down); without gun
18. Climb ladder
19. Exit from ladder (for ladder up and down)
20. Crouch; with and without gun
21. While crouching - roll forward; with and without gun
22. While crouching - turn around; with and without gun
23. While standing - draw gun and put it away
24. While crouching - draw gun and put it away
25. Get FRONT hit and fall on ground; with and without gun
25a. Get up from previous(25) ground position; with and without gun
26. Get BACK hit and fall on ground; with and without gun
26a. Get up from previous(26) ground position; with and without gun
27. While crouching - get item from ground; with and without gun
28. While crouching - put item on ground; with and without gun
29. While standing/crouching - throw item forward; without gun
30. While standing - lean back against the wall ("hide in shadows"); with and without gun
31. While standing/crouching - shoot forward (and maybe backward, like in Blackthorne)
Hey Thomas, I didn't post a list as nsobject pretty much has the same ideas that I did (animations in a game such as Flashback) and I then forgot to post my agreement with his suggestions until now due to real life stuff - apologies!
I was wondering if there has been any progress on adding the suggested animations and releasing them as another addon pack?
Thanks!