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Serious bug: inputs are broken in 2.81 when the game is started with a DirectInput controller plugged in.

The controller may not be supported (fair enough) but that leads to a weird mix where the mouse controls the cursor's position, which can hover and highlight menu items but not click, and the controller button #1 controls the clicks. Controller axes do nothing and the mouse buttons do nothing.

I did navigate the options with that combination of mouse and controller and did not find an option to disable the controller.

Then I exited the options and the continue / codex entries were overlapping for me too.

It is very unusual for a game to completely disable its keyboard support, and I would strongly recommend against it.

Thanks for the report, I'm not sure if we've tested any directinput controllers recently but I remember we tried a couple when we recently changed our input API and it was working back then. We will test it out again soon and see if there's a bug with them.  Can you be more specific with what controller it was? 

The game should be automatically detecting if Keyboard/Mouse was your last input and switch to it, but maybe the controller was interfering with that. If the game is restarted with the controller disconnected Keyboard/Mouse should be fine.