This is a very weird game. Interesting twist of concept of a platformer (^.^;
The arts are kind of jumbled up; seems like stuffs taken from different assets were mixed in a hot pot or something -- but I suppose it's kind of ok.
A few questions:
- Is there a reason for separating the buttons for pausing and unpausing, for muting and unmuting, etc.? Why didn't you combine the buttons for pausing and unpausing, and for muting and unmuting?
- Have you considered other ways of introducing the controls? Like for example, putting some of the controls in the game description?
- When the apple jumps, what exactly happens here? It seemed to me that the apple simply teleports when it jumps. Is there a reason for making the jump mechanics like this? I find this kind of weird and a little hard to control (^_^;;
- I think I have got some difficulty jumping from the tree at first. I myself didn't know how I managed to get off the tree a few times while in other times I just couldn't. How exactly is the player supposed to get off the tree?
I think concept-wise the gameplay is very interesting -- but the game definitely needs a lot more polishing on the gameplay.