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(+1)

This is a very weird game. Interesting twist of concept of a platformer (^.^;

The arts are kind of jumbled up; seems like stuffs taken from different assets were mixed in a hot pot or something -- but I suppose it's kind of ok.

A few questions:

  1. Is there a reason for separating the buttons for pausing and unpausing, for muting and unmuting, etc.? Why didn't you combine the buttons for pausing and unpausing, and for muting and unmuting?
  2. Have you considered other ways of introducing the controls? Like for example, putting some of the controls in the game description?
  3. When the apple jumps, what exactly happens here? It seemed to me that the apple simply teleports when it jumps. Is there a reason for making the jump mechanics like this? I find this kind of weird and a little hard to control (^_^;;
  4. I think I have got some difficulty jumping from the tree at first. I myself didn't know how I managed to get off the tree a few times while in other times I just couldn't. How exactly is the player supposed to get off the tree?

I think concept-wise the gameplay is very interesting -- but the game definitely needs a lot more polishing on the gameplay.

(+1)

Hello,

thank you for your detailed answer. I appreciate that. 

1. No, there is no reason : ) It was a little bit rushed, and I wasn't sure about the coding part, so I decided to do it like this. But I will update is ASAP.

2. Yeah, I'll do that now.

3. I think jumping is normal. However, there might be a bug with the gameplay. If you could share a photo or a video so that I can see what's going on.

4. Press F. The snake explains it I think.

Again I thank you for your detailed comment.

(+1)

I updated the buttons. You can play it with less of them now :)