Hey Prinny, thank you so much for your video review!
You say so many things in your video so i'm not sure if I'll can remember everything, but there we go.
A little of backstory first: The first thing I draw for the game was the halo, the chest and every kind of coin that the chest drops, and then went back to unity and did the whole score system xD the game wasn't planned to be as it is. I was thinking about making a classic platformer and then I had the idea of rhe current game mechanic. But i decided to keep the score because at the end of each section, the player has something that feels like a reward. But it only works the first playthrough as i see ^^"
Another thing I should say is that the score is generated almost randomly, every coin has a different value and then chest spawns them randomly, I only have control over the quantity from the unity editor... So yep, the score doesn't matter, is only there to give the player the thought that he is winning something.
I'm currently developing a menu and a timer as a "New game +" functionality because literally everyone close to me tried to "speedrun" the game xD.
The fact that you tried to click the main screen insteat hitting "enter" made me thought that you're right, if the whole game is controlled with the mouse, why the title screen shouldn't be aswell?
I'll test things with the background, maybe using something like a gradient blue, because maybe it's too bright.
And by the way, the music "pause" isn't made with the volume control. It uses "music.unpause()" give it a check ^^
Thanks again for the video and the review! I'm so deeply grateful