Lies! You get a large green health orb ;)
I am astonished at the amount of level design that you did in two days, and you did a good job exploring an interesting take on the theme. I appreciate the show-don't-tell style of tutorializing, with the line of rockets at the beginning laying out a technique for crossing gaps, and the rockets surrounding the little eye at the beginning of the level foreshadowing the end (which terrified me for a second, by the way).
If I could suggest anything it would be to tighten the air control to match ground movement-- it's extremely difficult to land on a single rocket, although you can work around it by spamming a bunch of them.
As a fellow user of the SFXR family, just wanted to share JFXR in case you haven't come across it yet-- it has a few more features than BFXR. Nice work, and cheers!