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(+1)

Pretty good concept and a solid little game.  My only issue is that the difficulty is a little low and lies more in getting a good bounce with the grenade than anything. It felt more trial and error than skill in those instances, and the lack of a way to cancel a grenade didn't help. It wound up being kinda frustrating  having to teleport back two or three times just because you got a wild bounce.  My suggestion would be to add in some kind of cancel button, or to separate the grenade and activation buttons to allow you to retry a shot without having to jump back up.

The other side of the coin is that the enemies offer practically no increase in difficulty. If they were able to kill you in one hit, I would've only died once during the entire game. They feel kind of vestigial if they don't pose a threat. Maybe an enemy with a ranged attack would shake things up?

(+1)

Definitely. I agreed with everything, except the luck > skill. It's not like the grenade has random bounces... The bouncing is extremely consistent and therefore very predictable, if you cant make a gap it's not due to luck.  The cancel teleport is a must, and the game is easy in my opinion as well, but you can't cater to everybody because some people that have played have thought it was difficult. We had art for 2 more enemies but i did not code them in, and you may not have realized but the fire cats don't even hit you lol. Just ran out of time. First 48 hour game jam and I didn't prioritize correctly I don't think. If we go back and try to complete this game in the future, it will turn into more of a shmup and you can expect it to be smoother and have actually decent AI hopefully lol. Thanks for playing though, i appreciate the time and effort.

(+1)

Totally understandable. There's only so much we can accomplish in 48 hours.

I just need more time in my 48 hours and then i'd be all set haha